A través del organismo de certificación por edades coreano hemos podido saber de la existencia de Duke Nukem: Manhattan Project, un videojuego para Xbox Live Arcade que todavía no ha sido anunciado.
Lo que ya sabemos, en cambio, es que el programa homenajea a una de las más desconocidas entregas de la saga Duke Nukem, la que respondía al mismo nombre y que apareció en compatibles durante 2002 y que devolvía al protagonista a los inicios de los videojuegos con un shooter de scroll lateral en 2D.
jueves, 25 de marzo de 2010
domingo, 14 de marzo de 2010
Esto ya es pasarse...
¡¿Que demonios?! ¡Acabo de encontrar un articulo que comparan a Duke Nukem FOrever con la reforma sanitaria en américa.
En fin.... "Estan locos estos americanos"
"The Truth Comes Out: Healthcare Reform is the Legislative Equivalent of "Duke Nukem Forever"
On the issue of healthcare reform, the time has come to poo or get off the pot. The President is certainly not letting anyone in Congress get off the pot. Even after a year of sitting on it, their buttocks creased and reddened from the hard ceramic seat, they still have nothing to show for it.
Leaders in both houses are now promising that a bill will appear on the President's desk in just two weeks, which is almost exactly the same thing they've been announcing every other week since August of last year. It all makes you wonder what the hell has been going on this whole time.
I think I figured it out. Healthcare reform is the legislative equivalent of "Duke Nukem Forever." "
Para los interesados, el artículo sigue aqui.
En fin.... "Estan locos estos americanos"
"The Truth Comes Out: Healthcare Reform is the Legislative Equivalent of "Duke Nukem Forever"
On the issue of healthcare reform, the time has come to poo or get off the pot. The President is certainly not letting anyone in Congress get off the pot. Even after a year of sitting on it, their buttocks creased and reddened from the hard ceramic seat, they still have nothing to show for it.
Leaders in both houses are now promising that a bill will appear on the President's desk in just two weeks, which is almost exactly the same thing they've been announcing every other week since August of last year. It all makes you wonder what the hell has been going on this whole time.
I think I figured it out. Healthcare reform is the legislative equivalent of "Duke Nukem Forever." "
Para los interesados, el artículo sigue aqui.
lunes, 1 de marzo de 2010
Top 10 de razones por las cuales se canceló Duke Nukem Forever
Acabo de encontrar un artículo, de opinión, hay un par de cosas que no me gustan mucho como por ejemplo decir que Duke no es un buen personaje.... O se queja de su humor, que a mi siempre me pareció genial, veamos que tienen estos tipos de PlanetXbox360 que tienen que decir.... Aunque al menos se podrían haber currado una crítica constructiva en vez de ponerlo a parir...
"Duke Nukem Forever is one of the most infamous video games in our industry, mainly for the reason that it's been in development for longer than any other title. As with the Bermuda triangle DNF has been illusive to gamers and game journalists for the past ten years, we have seen it at trade shows and a couple leaked photos have been discovered but no one has ever put their hands on the game, for good reason. There were moments where we thought Duke Nukem may actually make an appearance on next-gen consoles, but it wasn't meant to be. 3D Realms has had it's own share of issues but the true story comes with the game that could never be released, and today we decided to look at the top 10 reasons Duke Nukem Forever was cancelled.
10. Avoiding Controversy: Let’s face it; Duke Nukem Forever would definitely have featured enough objectionable content to give most conservatives an aneurysm. Excessive violence, swearing, probably some ‘drug’ references (alcohol of course, Duke seems like a beer and whiskey guy), along with inevitable partial nudity. In Duke Nukem 3d there were points where you’d stumble upon some strippers and handing them a wad of cash got them to flash their pixilated, tassel-covered breasts at you. That managed to go mostly unavoided, but with the significant graphics upgrades, there’d be a lot more fallout at the barest hint of side boob.
9. Adolescent Humor: Duke and his wisecracks were pretty funny when many of us were in our early teens and blasting mutated pig cops while marveling at the subtle wit involved in this design choice. These days though it’d start to wear quite thin by the end. Given the state of current pop culture and the even greater fondness for slapstick/gross-out humor things might have been even worse than I imagined.
8. PSP/DS/Wii Versions: Don’t get me wrong, I love all three of these systems, but all too often developers feel that we need a separate version of the game for each. This usually ends up being a substantially neutered and trimmed down port that instead of embracing the difference in control schemes simply does its best to ape the more powerful home consoles. Given that the stories are the same as well there’s very little reason to pick up any of these sadder younger siblings other than perhaps brand loyalty.
7. An Answer: For years Duke Nukem Forever has been the will-they-won’t-they of the gaming world. While women everywhere were re-watching Friends and obsessing over Ross and Rachel’s tumultuous relationship their boyfriends and husbands were poring over the internet, many hunting for any news of the game’s status. Cancellations and delays were popular rumor fodder for gaming sites on slow news days and every screenshot was dissected for every shred of extrapolation-worthy information. But now we know, the question is solved. Some are probably upset that the metaphysical eight ball came up ‘no’, but it’s better than the ‘cannot answer now, try again later’ we’d been staring at for so long.
6. Go Forth And Program: This is probably good news for the staff as well as us. Development had been going for years on this title with the public never seeing anything even close to a rough build for the game. The most complete piece we saw was a brief trailer that was just animated footage, no actual game play. Everyone working for 3d Realms was likely frustrated with the whole process. Imagine trying to cook yourself a tasty dinner only to have someone throw out what you’d made every ten minutes and force you to start over. Pretty soon you’d be incredibly hungry and irritated with the whole process and dissatisfied with your lot in life. I can’t help but wonder if that’s what led to the death of the game. Though if the development staff hasn’t actually released a game since 1997 who knows how far behind their workers could be lagging in skills.
5. Inevitable Disappointment: The longer a creative process takes the more its impending consumers build up the dream of what it will be in their heads. Unaware of the specific challenges and issues developers are facing in the process of making a game we often assume that delays are due to the desire for perfection. Often times this isn’t the case and we go in expecting a tender, juicy filet mignon and are instead greeted by the hearty smell of a cheeseburger. Sure, it might be an excellent burger with crisp apple wood smoked bacon and aged Vermont cheddar, but it’s just not as good as the steak would have been. After more than ten years of development Duke Nukem Forever would have to be the greatest title ever produced to not fall short of expectations.
4. You Have Just Saved $60: There are some titles that no matter how excited you are about them it’s just not worth paying full price. Let your buddy shell out the cash and you’ll just borrow it, or better yet go to his place for some co-op. Yet I feel fairly confident that many would have run out and thrown down for a pre-order for DNF, if only because waiting any longer would be torturous after hovering in anticipatory limbo for so long. So now you can pat yourself on the back for saving the money to put towards something else.
3. No Explaining To Younger Gamers: It’s amazing how having to explain a cultural icon from your youth to someone a mere decade younger can make you feel the weight of every year on your shoulders. Duke Nukem’s original adventure dates back to 1991, the days of ripped-up jeans and shareware games. Since then he’s had three more outings, with most of his ‘games’ after that being ports of Duke Nukem 3d. So for most of the kids out there he’s a relic of the past, a muscle-bound hieroglyph whose origins and nature are puzzling.
2. He’s Not That Great A Character: Let’s face it, Duke Nukem is a dinosaur, a leftover relic from the days when good writing was only for puzzle games and some RPGs. These days there are far more compelling heroes with real stories behind them. It’s easy to see the influence of Duke Nukem in characters like Nathan Drake and Master Chief, but Duke was simply a cardboard cut-out action hero stereotype, all one liners, biceps and sunglasses. Most action games are striving to make players connect in some manner with their hero/antihero by establishing more motivations than simple desire to kick ass and chew gum. Good gameplay is still the most crucial element of a quality shooter, but nowadays we want a story with our action. Maybe just a side order, but it’s still necessary.
1. No Waiting For The Sequel: Let’s face it, had this game made it onto the shelves it’d likely have moved enough copies to warrant a sequel. But how long would that take? Development for DNF started before the year two thousand and it took more than ten years before they gave up. Given that as a general matter of course game development is taking longer and longer as more features and better graphics become standard it’s impossible to guess how long it’d be before a second chapter in the post-millennial adventures of Duke Nukem came to fruition."
"Duke Nukem Forever is one of the most infamous video games in our industry, mainly for the reason that it's been in development for longer than any other title. As with the Bermuda triangle DNF has been illusive to gamers and game journalists for the past ten years, we have seen it at trade shows and a couple leaked photos have been discovered but no one has ever put their hands on the game, for good reason. There were moments where we thought Duke Nukem may actually make an appearance on next-gen consoles, but it wasn't meant to be. 3D Realms has had it's own share of issues but the true story comes with the game that could never be released, and today we decided to look at the top 10 reasons Duke Nukem Forever was cancelled.
10. Avoiding Controversy: Let’s face it; Duke Nukem Forever would definitely have featured enough objectionable content to give most conservatives an aneurysm. Excessive violence, swearing, probably some ‘drug’ references (alcohol of course, Duke seems like a beer and whiskey guy), along with inevitable partial nudity. In Duke Nukem 3d there were points where you’d stumble upon some strippers and handing them a wad of cash got them to flash their pixilated, tassel-covered breasts at you. That managed to go mostly unavoided, but with the significant graphics upgrades, there’d be a lot more fallout at the barest hint of side boob.
9. Adolescent Humor: Duke and his wisecracks were pretty funny when many of us were in our early teens and blasting mutated pig cops while marveling at the subtle wit involved in this design choice. These days though it’d start to wear quite thin by the end. Given the state of current pop culture and the even greater fondness for slapstick/gross-out humor things might have been even worse than I imagined.
8. PSP/DS/Wii Versions: Don’t get me wrong, I love all three of these systems, but all too often developers feel that we need a separate version of the game for each. This usually ends up being a substantially neutered and trimmed down port that instead of embracing the difference in control schemes simply does its best to ape the more powerful home consoles. Given that the stories are the same as well there’s very little reason to pick up any of these sadder younger siblings other than perhaps brand loyalty.
7. An Answer: For years Duke Nukem Forever has been the will-they-won’t-they of the gaming world. While women everywhere were re-watching Friends and obsessing over Ross and Rachel’s tumultuous relationship their boyfriends and husbands were poring over the internet, many hunting for any news of the game’s status. Cancellations and delays were popular rumor fodder for gaming sites on slow news days and every screenshot was dissected for every shred of extrapolation-worthy information. But now we know, the question is solved. Some are probably upset that the metaphysical eight ball came up ‘no’, but it’s better than the ‘cannot answer now, try again later’ we’d been staring at for so long.
6. Go Forth And Program: This is probably good news for the staff as well as us. Development had been going for years on this title with the public never seeing anything even close to a rough build for the game. The most complete piece we saw was a brief trailer that was just animated footage, no actual game play. Everyone working for 3d Realms was likely frustrated with the whole process. Imagine trying to cook yourself a tasty dinner only to have someone throw out what you’d made every ten minutes and force you to start over. Pretty soon you’d be incredibly hungry and irritated with the whole process and dissatisfied with your lot in life. I can’t help but wonder if that’s what led to the death of the game. Though if the development staff hasn’t actually released a game since 1997 who knows how far behind their workers could be lagging in skills.
5. Inevitable Disappointment: The longer a creative process takes the more its impending consumers build up the dream of what it will be in their heads. Unaware of the specific challenges and issues developers are facing in the process of making a game we often assume that delays are due to the desire for perfection. Often times this isn’t the case and we go in expecting a tender, juicy filet mignon and are instead greeted by the hearty smell of a cheeseburger. Sure, it might be an excellent burger with crisp apple wood smoked bacon and aged Vermont cheddar, but it’s just not as good as the steak would have been. After more than ten years of development Duke Nukem Forever would have to be the greatest title ever produced to not fall short of expectations.
4. You Have Just Saved $60: There are some titles that no matter how excited you are about them it’s just not worth paying full price. Let your buddy shell out the cash and you’ll just borrow it, or better yet go to his place for some co-op. Yet I feel fairly confident that many would have run out and thrown down for a pre-order for DNF, if only because waiting any longer would be torturous after hovering in anticipatory limbo for so long. So now you can pat yourself on the back for saving the money to put towards something else.
3. No Explaining To Younger Gamers: It’s amazing how having to explain a cultural icon from your youth to someone a mere decade younger can make you feel the weight of every year on your shoulders. Duke Nukem’s original adventure dates back to 1991, the days of ripped-up jeans and shareware games. Since then he’s had three more outings, with most of his ‘games’ after that being ports of Duke Nukem 3d. So for most of the kids out there he’s a relic of the past, a muscle-bound hieroglyph whose origins and nature are puzzling.
2. He’s Not That Great A Character: Let’s face it, Duke Nukem is a dinosaur, a leftover relic from the days when good writing was only for puzzle games and some RPGs. These days there are far more compelling heroes with real stories behind them. It’s easy to see the influence of Duke Nukem in characters like Nathan Drake and Master Chief, but Duke was simply a cardboard cut-out action hero stereotype, all one liners, biceps and sunglasses. Most action games are striving to make players connect in some manner with their hero/antihero by establishing more motivations than simple desire to kick ass and chew gum. Good gameplay is still the most crucial element of a quality shooter, but nowadays we want a story with our action. Maybe just a side order, but it’s still necessary.
1. No Waiting For The Sequel: Let’s face it, had this game made it onto the shelves it’d likely have moved enough copies to warrant a sequel. But how long would that take? Development for DNF started before the year two thousand and it took more than ten years before they gave up. Given that as a general matter of course game development is taking longer and longer as more features and better graphics become standard it’s impossible to guess how long it’d be before a second chapter in the post-millennial adventures of Duke Nukem came to fruition."
jueves, 25 de febrero de 2010
Detalles de la oferta de Duke Nukem 3D en Xbox
Microsoft nos informa sobre la nueva oferta de la semana en Xbox Live, al parecer nuestro querido Duke solo se rebajara esta semana cuyo precio es de 400 Microsoft Points (unos 5 euros al cambio), frente los 800 que cuesta habitualmente, lo que supone un ahorro del 50%.
jueves, 18 de febrero de 2010
¡Duke Nukem 3D a mitad de precio la semana que viene!
Duke Nukem 3D en su versión para Xbox Live reducirá su precio a la mitad según desvela George Broussard a través de la red social Twitter.
El productor 3D del servicio online de Microsoft ha comentado que el actual precio de 800 Microsoft Points se reducirá a 400 a partir del próximo 22 de febrero.
Por el momento se desconoce si la oferta será temporal al estilo de “juego de la semana” de Xbox Live, pero es probable que termine el lunes siguiente a la puesta en marcha de la oferta.
El productor 3D del servicio online de Microsoft ha comentado que el actual precio de 800 Microsoft Points se reducirá a 400 a partir del próximo 22 de febrero.
Por el momento se desconoce si la oferta será temporal al estilo de “juego de la semana” de Xbox Live, pero es probable que termine el lunes siguiente a la puesta en marcha de la oferta.
sábado, 6 de febrero de 2010
Nuevo Gameplay de Duke Nukem Forever
La verdad esque me sigue pareciendo muy interesante. Aunque la sangre no me acaba de gustar.
Y porsupuesto, Mientras hay vida, hay esperanza
Si pensabais que la rumorología en torno Duke Nukem Forever había acabado definitivamente tras la desaparición de su desarrolladora, estabais muy equivocados. Ha pasado apenas un mes desde que entramos en 2010 y una vez más volvemos a oír que, quizá este año sí, llegue por fin a las tiendas.
La primera evidencia es la de un hombre clave en la creación de un personaje legendario en el mundo de los videojuegos: el doblador de Duke. Hace poco en una presentación nada relacionada con este título no faltó quien le preguntó por él, no fuera a saber algo que nosotros aún no conocemos. La respuesta no pudo ser más ambigua y directa a la vez: afirmó que no podía decir nada al respecto, y ante la cara de asombro de los asistentes continuó diciendo...
- "¡Por favor!, ¡leed entre líneas! ¿Por qué no puedo hablar nada sobre el tema?
He aqui el nuevo gameplay
Y porsupuesto, Mientras hay vida, hay esperanza
Si pensabais que la rumorología en torno Duke Nukem Forever había acabado definitivamente tras la desaparición de su desarrolladora, estabais muy equivocados. Ha pasado apenas un mes desde que entramos en 2010 y una vez más volvemos a oír que, quizá este año sí, llegue por fin a las tiendas.
La primera evidencia es la de un hombre clave en la creación de un personaje legendario en el mundo de los videojuegos: el doblador de Duke. Hace poco en una presentación nada relacionada con este título no faltó quien le preguntó por él, no fuera a saber algo que nosotros aún no conocemos. La respuesta no pudo ser más ambigua y directa a la vez: afirmó que no podía decir nada al respecto, y ante la cara de asombro de los asistentes continuó diciendo...
- "¡Por favor!, ¡leed entre líneas! ¿Por qué no puedo hablar nada sobre el tema?
He aqui el nuevo gameplay
lunes, 4 de enero de 2010
¡Feliz Año! una gran noticia y un nuevo mapa.
Con un poco de retraso felicito el año a todos los lectores del blog, y de "Regalo" de estas navidades lo unico que puedo hacer es cambiar un poco el aspecto del blo y de paso actualizar con un nuevo mapa para Duke Nukem 3D, que lo disfruteis.
También hay una IMPORTANTISIMA noticia sobre DNF, y esque se ha dado explicación a su cancelamiento:
"Duke Nukem Forever ha sido cancelado hace ya unos meses, sin embargo no dejan de surgir informes que explican la pésima finalización del proyecto, y uno de ellos parece responder a los caprichos de sus principales responsables.
El informe surge de un reportaje de la revista Wired, que recoge los testimonios de una serie de miembros del equipo de 3DRealms que, desde el anonimato, critican duramente a George Broussard, presidente del estudio.
Según parece Broussard comentaba que podían pasar "cinco años más desarrollando el videojuego" por los fondos, posibilidad que aterraba a los programadores que, obviamente, veían algo descorazonador en sumar otro lustro a la ya de por sí longeva producción.
Los retrasos estaban a la orden del día, y al parecer a menudo estaban relacionados con caprichos del propio Broussard. “Un día George empezó a pedir niveles con nieve… acababa de ver La cosa”, comenta uno de los entrevistados que comenta que en la oficina bromeaban con no dejar ver a su presidente nuevos videojuegos por sus constantes cambios ante cualquier referencia.
Llegado el año 2006 el equipo de 18 personas con el que habían iniciado el desarrollo se reveló muy escaso, y el presidente se decidió a ampliar la plantilla en casi el doble de efectivos. El presupuesto por aquel entonces escaseaba con más de 20 millones de dólares gastados, y Broussard tuvo que pedir otros 6 millones a Take-Two –sus distribuidores-, petición que fue denegada y que dio con la cancelación del título.
"
Importante: Aunque escrita por mi, esta información que ofrezco a continuación la redacte para Duke España también el link de descarga pertenece a dichja web.
Cavern
El mapa comienza en un corredor de la caverna. El despues del corredor, entraremos en un area interesante, con algunos enemigos,seguir avanzando.... y seguir matando...
Entre la colocación de salud bien equilibrada, munición escasa, y emboscadas del enemigo le da el mapa de la tensión suficiente como para seguir jugando, ademas tiene detalles, y una buna iluminación. El autor hace un buen uso de la selección de los enemigos. El mapa no tiene complicación en lo que a puzles se refiere, el mapa en si no es más que matar enemigos y buscar una tarjeta. Lo malo del mapa es que es ademas es corto, se puede pasar en menos de 20 minutos. El fin en sí mismo es obvio, incluso,se podria deicr que decepcionante. No hace falta que ahorres tus pipeboms o RPG porque no encontraras un jefe final al que enfrentarte.
Un mapa entretenido, para pasar un rato en el que no tengas nada que hacer, nada del otro mundo, es posible que te quedes con ganas de más.
Puedes descargarlo dando click aqui
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